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軟體名稱:Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【2片裝】
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Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】
【兩片裝】Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】
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軟體名稱: Siggraph 2004 Course Notes For Win.Mac
語系版本: 英文版
光碟片數: 兩片裝
保護種類: 無
安裝說明: 無
系統支援: Windows 9x/ME/NT/2000/XP/2003/Unix/Linux/Mac
硬體需求: PC/Mac PC
軟體類型: 繪圖教學電子書
更新日期: 2004.09.01
軟體發行: Siggraph(V.ORTEX)
官方網站: /www.siggraph.org/s2004/conference/courses/index.php?pageIDconference
中文網站: 無
軟體簡介: (以官方網站為準)
Siggraph 組織每年都會設定一套為期一天的訓練課程,今年的主題是採用魔戒第
三部曲來作範例,在這實際的訓練、展示與清楚的解譯皆是由知名的電腦繪圖專業
人員與互動式的技術來表達
課程章節如下
1. RealTime Shading
2 . Color Science and Color Appearance Models for CG, HDTV, and Dcinema
3 . Introduction to Computer Graphics
4 . State of the Art in Monte Carlo Global Illumination
5 . Facial Modeling and Animation
6 . PointBased Computer Graphics
7 . Seeing, Hearing, and Touching: Putting It All Together
8 . MultipleView Geometry for ImageBased Modeling
9 . Photorealistic Hair Modeling, Animation, and Rendering
10. "Lord of the Rings": The Visual Effects That Brought Middle Earth to the Screen
11. Acting and Drawing for Animation
12. ArtDirected Technology: Anatomy of a "Shrek 2" Sequence
13. HighDynamicRange Imaging
14. Collision Detection and Proximity Queries
15. ShapeBased Retrieval and Analysis of 3D Models
16. Performance OpenGL: PlatformIndependent Techniques
17. Unconventional HumanComputer Interfaces
18. CommodityBased Projection VR
19. A Practical Guide to Ray Tracing and Photon Mapping
20. Color in Information Display: Principles, Perception, and Models
21. Introduction to Bayesian Learning
22. Projectors: Advanced Graphics and Vision Techniques
23. There Can Still Be Only One: Independent Animation Production for the Lonely
24. Enhancing ThreeDimensional Vision With ThreeDimensional Sound
25. Developing Augmented Reality Applications
26. RealTime Shadowing Techniques
27. Level Set and PDE Methods for Computer Graphics
28. RealTime Volume Graphics
29. An Interactive Introduction to OpenGL Programming
30. Visualizing Geospatial Data
31. The Elements of Nature: Interactive and Realistic Techniques
32. GPGPU: GeneralPurpose Computation on Graphics Hardware
33. Crowd and Group Animation
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